Castle Cairn, is a First Person puzzle horror game set in a 17th century Scottish castle. The focus of the game is on solving complex puzzles to escape the castle that is trying to add you to its many hundreds of guests. You must solve these puzzles to escape while staying alive and find the truth of the curse before it is too late.
My Role
As the Game Director for Castle Cairn I...
Take accountability for delivering the game
Own the game vision
Cooperate with lead designer on GDD
Lead studio wide meetings
I took on the role of GD with the goal to steady the ship and to get our game into the hands of the public. After working closely with the entire, large scale team, we successfully met our milestone and published a vertical slice to itch.
Professional Development
During my time at Wee Tattie, particularly on Castle Cairn, my role grew far beyond my initial expectations. Working within a larger studio environment pushed me to develop both professionally and personally. I found myself naturally stepping into leadership when direction was needed, which made me realise I am more confident and capable in that space than I had given myself credit for. This encouraged me to trust my judgement and communicate ideas with greater conviction.
From a development perspective, I gained a strong understanding of how to own and maintain a living document like the GDD. I learned to structure design documentation so it stays clear, actionable, and aligned with the team’s goals, while improving how I communicate design intent across disciplines to ensure ideas are implemented accurately.
A key area of growth was learning to rely on others. I shifted from trying to control outcomes to trusting discipline leads to take ownership of how they achieved the goals I set. This allowed me to focus on overall direction rather than detail, while also becoming more confident in holding people accountable when expectations were not met. This balance between trust and accountability improved both team ownership and consistency, which was especially important in a volunteer environment.
Representing Castle Cairn
I represented the studio, and project, at the IntoGames industry event in Birmingham. During this event, I pitched the game and studio concept to those who approached our stall. As part of the event, our goal was to reach out to those looking to get into the industry, like fresh graduates, and offer a studio environment for them to build their portfolios by making games like Castle Cairn.
Steam Page
You can visit here: https://store.steampowered.com/app/3844980/Castle_Cairn
Vertical Slice Photo Gallery
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