Down to Timing is a retro inspired puzzle platformer where you play while you cannot see. Players must use replays of failed attempts and audio cues to time their movements.
Made in under 4 days for the GMTK Game Jam 2025 as a solo entry using Godot 4.
After 4 days of work, Down to Timing was published to itch.io and submitted to the GMTK Game Jam 2026. You can go to the page from this link or play right here!
This is a gameplay video I recorded for the game’s itch.io page. It showcases all current mechanics. I plan to upload more videos covering design decisions, future updates, and a full trailer closer to the Google Play Store launch. If you can’t play the game, give this a watch!
Developed for web, PC and Android!
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